![]() ![]() Keep the vertical speed below 12 m/s to protect the landing legs.Use the Altitude above terrain of the Surface panel in the Kerbal Engineering Redoux mod to avoid hitting the ground too early.If the throttle is too sensitive, set the Thrust limiter to a lower number After the deorbiting burn, set the SAS to retrograde to be able to slow down the craft with the main engines.Adjust the latitude with the Normal and Antinormal vectors.Move the maneuver to hit the ground a few miles further downrange with three clicks on the right side maneuver time mover button.Create a maneuver with a retrograde burn to set a -60 km periapsis.Place the lander in a 15 km circular orbit.To land on the Mun, create a maneuver with a negative periapsis to hit the surface a few kms further away, so you can slow down and start a steeper approach to avoid hills. Fine-tune it to reach the planned apoapsis. Warp ahead to the maneuver and execute the burn.Create a maneuver at the periapsis, and use the retrograde vector to slow down, and bring the apoapsis closer to the Mun for a circular orbit.Continue the low throttle burn to fine-tune the orbit, and watch the number of the Mun periapsis to stop at the planned value.Continue the burn with the low throttle, and when the Mun periapsis node appears on the map, stop the slow burn, and right-click it to keep the value displayed. Delete the maneuver to see the real values on the map. Start the burn and stop early before your orbit reaches the orbit of the Mun.The planning is done at the current Mun location, but the real encounter will happen at another location further down the orbital path of Mun.Using the prograde vector and moving the maneuver, plan an orbit to set the Mun Periapsis to around 10 – 15 km.Right-click the Mun Periapsis to keep the value displayed.Click the Mun and select Focus View to keep the Mun in the center of the screen.We will stretch our orbit to reach the Mun’s sphere of influence. Use the Ascending and Descending nodes to match the inclination, see Match the inclination of the targetĪs the Mun’s orbital plane is parallel to the equator of Kerbin, launch the vessel Due East (90°) with 0 ° inclination.Click the planet and click Set as Target.While still in Kerbin orbit, match the plane of the target planet’s orbit. My old computer isn’t that powerful, so I guess I’m not going for any of the graphical upgrades.Launch to orbit around Kerbin Match the target planet’s inclination I need to get it working again and install Mechjeb and whatever the kids are playing with these days. If you want to install mods, you should probably use CKAN. When you try getting to the Mun outside the training missions, you’ll need about 7500 Delta-V to get there, land and return to Kerbin according to this old tutorial on the KSP wiki, but there are other tutorials now. When you’re only travelling at 3-5m/s it’s easy to reverse course. The instructions to power up or down got a bit much and I forgot you can feather the throttle with CAPSLOCK (but I’ve mapped ESC to that key anyway…) which would help. I wish I had that ten years ago! Setting the apoapsis to a low altitude of about 6km and with a 4 star pilot it was simple to land. The second part starts with you in orbit around the Mun and you have to land. The instructions are clear and fairly easy to follow, I imagine, for someone who hasn’t done it before. ![]() The first one is getting from Kerbin orbit to the Mun.
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